15/08/2002 (Release 1.5.2)
- Support for multiple q3map_sun
08/07/2002 (Release 1.5)
- Bugfix : some MD3s seem to be empty (bad mesh or read problems) -- used to crash on those
07/07/2002
- Added some shadow parameters -- lightposition, darkening factor, floor shader, etc
25/06/2002
- Added some basic options to the MD3 dialog for moving the light and enabling/disabling shadows
- Bugfix : proper pixelformat enumeration. Desktop should be in 32bpp for shadows though
- Bugfix : MD3 render style (normal/flatshaded/wireframe) checkboxes no longer blank at startup
24/06/2002
- Finally got decent stencil shadow volumes for MD3s
15/05/2002
- Added support for RoQ playback to the ActiveX
- Switched AX version to .2 so check-for-presence VB scripts can work properly
- AX will no longer load local files in their entirety into memory -- good when playing back large roqs
12/05/2002
- Marked the control Safe for Scripting and Initialisation
- Changed the ActiveX GLSetup code -- again
11/05/2002
- Fixed some bugs in the RoQ decoder
09/05/2002
- Added RoQ support to the app (not the activeX yet) -- thanks to Tim Ferguson for the Roq spec
06/05/2002 (Release 1.4)
- Better thread safety and shutdown code for the AX
- Added a
TimeDelta property to the AX
21/04/2002
- Bugfix : looping frames in an MD3 was not correct
- Trying a different scheme for loading OpenGL in the AX
19/04/2002
- Rolled the experimental ActiveX control into the q3ase codebase so it'll be part of the package in the next version
13/04/2002
- Support for unparsed data in XML input/output
- Finally support for doubleclicking (most of the) items in the tree
- Reduced "Unparsed data" item clutter in the tree
12/04/2002
- Adding support for unparsed data -- ie "syntax errors" that are treated as raw text
05/03/2002 (Release 1.3)
- Finished XML input/output
04/02/2002
- Started working to support XML input/output based on an XSD by Oliver Weichhold
25/11/2001 (Release 1.2.1)
- Bugfix : the "Unsaved changes" dialog when closing the app didn't always work right
- .shader files can be associated with Q3ASE (shows the icon + allows doubleclicking to edit)
- Bugfix : empty list of recent files screws up the config
22/11/2001
- Finished a beta of a syntax-highlighting .shader file editor
07/11/2001
- Bugfix : selecting textures could sometime get the GUI totally out of sync
- Bugfix : trying to change the map parameter twice in a row doesn't always work
- Finally fixed the mouse-cursor not taking shape properly in the preview window -- duhuh
- Dialogs now actually show their neato 16x16 icon rather than the 32x32 all squished
06/11/2001
- New PC, new network. At last Q3ASE compiles again
17/10/2001 (Release 1.2)
- Small fix for MD3s that don't auto-assemble to a full player
04/10/2001
02/10/2001
- More MD3 code refactoring
- "Loading" no longer triggers a window-resize
- Bugfix : auto-opening a shader for an MD3 or a BSP did not properly add it to the Recent Files list
01/10/2001
- Started reorganizing the MD3 code so that (Spinning) Box can become an MD3 too
24/09/2001
- Upgraded
light from "obsolete" to "ok" (ST:EF)
23/09/2001
- Added
surfaceparm forcefield, detail, sky, shotclip (ST:EF)
22/09/2001
- Fixed "Reload textures", which had stopped working sometime
- Shift-rightclick in the preview window to get a list of shaders at that location
- Added
alphaGen const (ST:EF)
27/07/2001 (Release 1.1)
- Added the ability to export, import and merge (ie, save into a new BSP) a BSP's lightmaps
28/06/2001 (Release 1.0)
- Added "No to All" button to "Unsaved changes" dialog
26/06/2001
- Reimplemented some shaky shadercode
25/06/2001
- Normal, Flat and Wireframe now all work together in MD3 mode. Should also have reduced Z-fighting
24/06/2001
- Support for 1.29PR
animation.cfg files
- Added automatic loading of files that "probably" have the shader a BSP wants (ie, barring any syntax errors)
- Bugfix : New/Paste Shader After This didn't work on last shader in file
- Added support for comments just before a shader (ie, not inside a shader/stage/.. -- ok for credits etc)
22/06/2001
- BSP preview moves forward when right mouse button is held
- Browse MD3 animations with
num + and num -
21/06/2001
- Added warning when closing an unsaved file
- Warn when closing the app with unsaved files around
Save As presents default filename
- Shaders now also preview on lower LOD MD3s
- Added automatic loading of files that "probably" have the shader a skin wants (ie, barring any syntax errors)
- Undo/Redo get greyed out when there's nothing to undo/redo -- looks a bit nicer :)
10/06/2001 (Release 0.9.1)
- Bugfix : The "Loading..." display in the preview window sometimes would never go away anymore
07/06/2001
- Bugfix : BSP kept eating mouse and keyboard events even if preview mode was no longer BSP
- Made the URL in the about box clickable -- thanks Chris Maunder !
- Finished (partial) refactoring to three-tier model. Celebrated with unlimited Undo/Redo
31/05/2001
- Started conversion from two-tier to three-tier model
- Major code cleanups
25/05/2001 (Release 0.9)
- BSP preview shows the "black and white" texture for a missing shader instead of the currently selected shader
- Added gamma support
24/05/2001
tcMod scale now scaled around ST coordinate (0, 0)
- Changed BSP navigation keys to sdfe/tg
- Added secret stuff ;)
04/05/2001
- Dragged continuous MD3 spinning is now approximately the per second movement
03/05/2001
- Increased linesize to 2 pixels (md3 wireframe)
- MD3 flatshading now actually filters textured rendering, making it useful even if shader is not transparent
- Added experimental way to keep MD3 spinning (for showing off envmaps etc during grabs)
- Added a freeze/unfreeze time option
29/04/2001
- Finished early stages of BSP loader
28/04/2001
- Fixed missing space between
alphaGen portal and the following number
19/04/2001
18/04/2001 (Release 0.8.3)
- Added
deformVertexes bulge to the list of actually previewed effects
17/04/2001
12/04/2001
- Bugfix : MD3s with zero meshes crashed
- Bugfix : skins without a ".tga" or ".jpg" in the shadername crashed
- Bugfix : removed obscure code that sometimes locks up the animation's texture browser
- Rewrote the
autosprite code
09/04/2001
- Changed tcGen environment code to be more "true" on MD3s. Other preview modes still use the old code
- Added a "Prefix" filter to the MD3 selection box
- Grabbing to targa no longer emits an alpha channel
- Added grabbing to jpeg
03/04/2001
- Added a frame grabbing feature
- Added some feedback during mousemovements (using windowcaption as statusbar)
02/04/2001
- Added list of recent files in File submenu
01/04/2001
- Changed the MD3 transformation orders for a more natural feel
- Bugfix : Autosize now takes window frame into account
- Main dialog is now resizable
31/03/2001
- Added mouse-drag translation support (leftmousebutton + CTRL)
- Fixed problem with preview window not closing when pressing ESC in preview window
- Added option to reload textures
30/03/2001
- Added mouse-drag scale support (rightmousebutton)
- Added auto-reload and auto-assemble checkboxes to MD3 dialog
- "Fill in skin and animcfg" is only asked if MD3 starts with
models/players
29/03/2001
- Added mouse-drag rotation support
- Reset time (and the new reset orientation) also work if Preview has focus
26/03/2001 (Release 0.8.2)
- Fixed autosprite not previewing correctly in MD3 mode
22/03/2001
- Fixed broken Cascade mode
- Added support for
animation.cfg files
- Added speed and scale factor for more flexible previewing
21/03/2001
- Reenabled previewing of Depthwrite
- Updated code so that
autosprite in an MD3 now works (eg magneto model)
- Fixed issues with coordinate system
- Proper interpolation of meshes and orientations
20/03/2001
- Shaders with
surfaceparm nodraw are indeed not rendered now (useful for eg hunter/harpy skin)
- Added skinning support
19/03/2001
- Added auto-assembly of a full md3
18/03/2001 (Release 0.8.1)
- Fixed once more a potential crash bug when using Cut on the first shader in a file
- Added rudimentary MD3 support : load an MD3 and preview it with the selected shader pasted all over it (ie, no skins). Special thanks to Erwin 'klr8' Vervaet from JavaMD3View fame
- Added a "Find shader" under Options to search shaders by name
03/03/2001 (Release 0.8)
- Cut/copy of data now exports it to the windows clipboard as well -- as plaintext, HTML or UBB code (example)
- Resurrected
q3map_flare and q3map_backsplash from 'obsolete' into 'supported' status
18/02/2001
- Added support for
rgbGen const ( )
- Fixed problem with stages that are
map $lightmap and tcGen environment (eg comp3b_dark)
- Auto fill-in of the shadername when picking a
qer_editorimage now chops off the fileextension
07/02/2001
- Added
videomap keyword support, but ROQ files currently show up as just a white image
05/02/2001
- Bugfix : saving a file with Save As into a directory that's a resource -- file didn't show up in a subsequent Open
- Added
q3map_lightmapsamplesize, q3map_vertexscale
21/01/2001
- "Clamp" checkbox is now properly set when selecting
Edit... on a clampmap
05/01/2001
- Automatically sorts by Filename in Open Shader dialog when opened
- Warn that Save really means "replace every shader in the file" before the first Save
- Automatically highlight the current selection when picking a map, editorimage or lightimage
04/01/2001
- Finished the new Open Shader dialog
03/01/2001
- Renamed
Save... to Save
- Setting
qer_editorimage in an unnamed shader automatically sets the picked image as the shadername
- Started working on a new Open Shader dialog
29/12/2000
- Added support for all new
q3map_ keywords of type boolean (flags) : tracelight, vlight, patchshadows, vertexshadows, novertexshadows, forcesunlight, notjunc
- Added support for
surfaceparm monsterclip, botclip, hint, dust, pointlight, lightfilter. Exposed already supported ladder
28/12/2000
- Added ability to exclude a single stage from being rendered. Kudos for this one (and other suggestions) to Dany "BinaryOfLard" Rioux -- welcome aboard
27/12/2000
- GUI enhancements : doubleclick to open a shader, basic keyboard accelerators (no full ctrl-c/x/v thing yet)
- Back from the dead. How's that for maintainable ? =)
21/08/2000
- Bugfix : Window showed bizarre behavior if resized in a non-standard theme/desktop
03/08/2000
- Bugfix : Don't know when or how, but
tcgen lightmap got broken, probably a long time ago too
31/07/2000 (Release 0.7)
- Bugfix : Wireframe view of (rotating) box got broken somewhere along the road
26/07/2000
- Textures that are not a power-of-two sized are now scaled until they are, rather than clipped
- Added partial support for the undocumented (and obsolete)
surfaceparm ladder : it's parsed and will be saved as well, but it's invisible in Q3ASE
- Increased maximum line length from 256 to 1024 characters : certain funky
animmaps outran that
23/07/2000
- Bugfix : Ugly little bug screwed up
blendfunc after a "bad luck" copy/paste sequence
16/07/2000
- Bugfix : Insert or paste of a new shader before the first shader in a file locked the program up. Duh.
12/07/2000
- Changed the code so that an empty stage does not render. This also means you only get a black picture as long
as no texture source is set in a stage, thus you can no longer use the logo as the default texture. Update : made this
an option
- The dialogues to add pakfiles (initial & under "Edit Pakfiles"->"Add Pak") allow multiple selections
- Bugfix : small problem reading data from the ZIP which was not compressed at all ("storage" method)
- Updated the parser to make sure that a shader always has at least one stage (otherwise things such as
"Render Current layer only" don't work properly). General-keyword-only shaders can use the "Don't render empty
stages" menu option (also see today's first change item)
- Deleting the last shader in a file automatically added a new empty shader, but left the tree in an out of date
state
- Background texture selection is saved in the config
- Shaders are by default fully expanded
- Added a safety hiding all textures whose name contains spaces
- Preview properly follows selection when browsing shaders with the keyboard
04/07/2000
- Bugfix : incorrect updating of the TreeView after a Save
- Added possibility to load a texture as the preview background (settings not saved in the config though)
03/07/2000
- Rewrote the zip reader; browsing of shaderlibs is now much faster
../../2000
- Lots of code reorganisation going on which didn't affect things feature wise -- hence the lack of updates to this page
17/06/2000
- More work on the copy/paste code
16/06/2000
- Started support for cut/copy/paste of stages, general keyword set, and shaders
- Added possibility to create multiple shaders in a file
09/06/2000 (Release 0.6)
- Bugfix : fixed a crash in the parser (obscure input files only)
07/06/2000
- Bugfix : fixed a crash caused by the cache getting confused after closing a file
- Added a horizontal scrollbar to the "Open Shader" and "Browse for Shader" dialogues
06/06/2000
- Bugfix : inconsistent saving of
tcgen Vector and tcgen transform
02/06/2000
- Added
q3map_backshader; the browser lists all, but only, shaders that are opened in Q3ASE
01/06/2000
- When opening a shaderfile whose base filename is in
readonly.txt, the file will be readonly (ie no "Save", only "Save As")
- At startup Q3ASE takes it resources from the present directory, and only if not found goes to q3ase.pk3 (thus you can replace files without changing the pak)
- Added a request for confirmation when trying to open a file that's already open
31/05/2000
- Changed the filenames to reflect if a file is from PAK or from disk
- Fix : after browsing for a texture when editing the texture source, the preview would revert to the Q3ASE logo until "OK" was pressed
30/05/2000
- Added "Close" to the Filemenu
- Added "Save", "Save As" to the filemenu
- Added a fix to cut textures that are not a power of 2 until they are
23/05/2000
- More selective updating in the TreeView
- Resizing window now preserves the current aspect ratio, instead of just a fixed 1:1
20/05/2000
- New lightmaps
- Replaced
nomipmap with nomipmaps in the rightclick menu as well
- Parser now properly reads blendfunc blend and filter (used to swap them -- duh ?)
- Changed triangle waveform to be from -1 to +1, not like the doc says from 0 to 1
- Fixed tessSize dialog to prevent tessSize of zero to nuke the geometry
- Feedbackbuffer disappears with culling disabled, added a fix (this prevented sfx/protozztblu3 from rendering properly)
- Autosize now properly skips stages until there is actually a stage with a texture (ie ignore lightmap/$white)
- Resizing the window is constrained to a 1:1 aspect ratio, unless the CTRL key is held down
17/05/2000
- Added 5 lightmaps made by fatmanfat for more variation in viewing conditions
- Added code to reset the pipeline before opening a dialog
- deformVertex now works in Preview Current Layer Only mode
- Bugfix : cascade preview mode was broken when browsing shaders
16/05/2000
- Added warnings for
qer_lightimage, exactVertex, *white, text0, text1, entityMergable
15/05/2000
- Parser fills in 128 if a skyparms' cloudheight is '-'
- Bugfix :
animmap was parsed & executed, but didn't print or save
- Bugfix : parser didn't recognise
rgbGen wave noise properly
- Report window appears even if there are only warnings, no errors
- Bugfix : incorrect parsing of
clampmap
12/05/2000
- Fixed a parser crash
- Replaced
identitySpecular with lightingSpecular
- Added warnings (so parser no longer stops) for the following obsolete keywords/syntax :
light, turb <wave> x x x x, q3map_backsplash, cull twosided, cull backsided, q3map_flare, surfaceparm nomipmaps, sky
- Bugfix : it's "
alphaGen wave ...", not "alphaGen ..."
- Added
noise as a legal keyword for rgbGen
- Replaced
nomipmap with nomipmaps
- Parser support for
alphaGen portal [distance], clusterportal, polygonOffset
- Fixed parentheses in
tcGen vector syntax
09/05/2000
- Finished a pretty basic top down predictive parser. It resyncs on '}' tokens, so shaders can be read that
have faulty stages; files can be read that have faulty shaders.
07/05/2000
- Added cool new icon from David 'dines' Durrenberger
06/05/2000
- Added a scanner recognising all Q3A shader keywords
- Tree no longer fully re-expands when it refreshes. Thanks to Tom Mahieu for the simple but elegant solution to do this without
messing up 75% of the code
05/05/2000 (Release 0.5)
- Bugfix : Box or Spinning Box went crazy if tcMod rotate, scale or stretch was used without Bypass Driver set
04/05/2000
- Some more tweaks to the fogtunnel, it lines up almost perfectly with the graticules now -- rock on ! :)
03/05/2000
- Reduced precision of a float to 3 digits behind the dot when printing (saving is still in full precision) for clariy
- Removed the irritating "Enter a number" popup in the numeric dialog elements of fogparms, alphagen, texture source, tesselation, skyparms, q3map_sun
- Removed the "Edit" option from the popup menu for deformvertexes autosprite (-2)
- Added a very good looking "HUD" in the fogparms preview, made by Eutectic : it shows the distances along the walls, Terminator 2 style
- Changed the way floats are printed again -- can you say
%g ? :)
- Bugfix : the default preview window turned out to have a renderable area of 254x274 ?!? This is now 256x256
01/05/2000
- More tesselation in the fogtunnel for less aliasing artifacts -- also seems to be less confusing to drivers
30/04/2000
- Moved the
tessSize command into the General popup menu (instead of q3map_)
- On the fly stripifying of triangle pools if there is no CVA support
28/04/2000
- Fixed the amplitude of a wave deform to be exactly like the game
- Rewrote the fogtunnel so it's actually a reliable measure. Height and width is 256 game units, depth is 1024 game units
fogparms printing/saving now includes the undocumented parentheses
- Bugfix : empty shaderstages were printed (with just "rgbGen identity") when saving
- Some changes to the CVA code, although I still seem to violate the optimisation path on my NVidia...
27/04/2000
- Some more synchronisation issues, reducing chance of "bad threading luck" crashing the app
- Bugfix : removing a skyparms keyword while in Sky preview mode left the environment box visible
- Added basic support for compiled vertex arrays -- against mostly for pathological tesselations/shaders
- Disabled ZBuffer in wireframe mode
26/04/2000
- Bugfix : Had to remove a texture source twice before it actually disappeared from the tree (or do a Redraw Dialog)
- Bugfix :
rgbGen got stuck on the last computed intensity the moment a tcgen env (with 'bypass driver' enabled) was used
- Prepared code for supporting multitexturing extensions. Probably not that relevant for Q3ASE itself, except for very heavy shaders combined
with high tesselations
- Fixed some synchronisation issues where the editor could crash if you deleted or added layers while the framerate was ultra-low
25/04/2000
- Bugfix :
skyParms printed without a space
- Bugfix :
q3map_sun intensity didn't accept input
- Bugfix : rightclick menu said skyparams, not skyparms
- Bugfix : sky preview got broken in a last minute attempt to improve seams of environment boxes - duh
- Replaced the 'smart' box that remained seamless under a deform with a 'dumb' one that breaks apart -- like in Q3A ;)
20/04/2000
- Finished glFeedbackBuffer code so for now,
tcgen Env/vector + tcmod scroll/turb works again. Hope this experimental stuff doesn't fall apart though :)
- Added full GUI support for all
deformVertexes types
- Added renderer support for
deformVertexes wave and deformVertexes move
- Added Box preview mode (as opposed to Spinning Box) since deformvertexes move moves the box first, then rotates it, which is annoying
(swapping those operations breaks deformvertexes wave consistency)
- Fixed incorrect loading of certain compressed TGAs
19/04/2000
- Started experimenting with glFeedbackBuffer to get
tcmod scroll/turb and tcgen env to work together again,
without reimplementing half of the pipeline. Thanks to Cyrax and Leath Muller for pointing out this option
18/04/2000
- Bugfix : since the move to threading,
map or animmap turned just white after a second edit of the frames
- Bugfix : it's
fogparms, not fogparams
- Added numeric entry fields for the degrees and elevation parameters of
q3map_sun
15/04/2000
- Support for
skyParms is complete, including a preview for environment maps and rendering of far- and
nearboxes in sky preview mode
14/04/2000
- Rewrote the Spinning Box module so it's ready for deformVertex
- Discovered a few driver quirks and implemented some workarounds. Could be the fix for the G400 texture blur bug
- Implemented a sky preview mode. It's not as seamless as in the game, but close enough ;)
- Fixed a problem with the threads that caused massive GUI hickups in the texture browser
13/04/2000
- Bugfix :
tcMod turb didn't work in spinning box or cascade mode
- Added
q3map_sun with nifty (and sort of funny) polar-coordinate preview window
- Added
fogparams again with a custom preview mode which is sortof nice, but will probably need some work
12/04/2000
- Added
nopicmip, nomipmap, polygonoffset, portal
- Added
tessSize, with realtime preview of the resulting trianglestrips
- Added
qer_nocarve, qer_trans, q3map_surfacelight, q3map_lightsubdivide, q3map_globaltexture
cull now properly renders (meaning cull back is kindof useless on non-cube previews)
12/04/2000 (Release 0.4.1)
- Fixed the Spinning Cube & Cascade preview modes which got broken in the move to threading
10/04/2000 (Release 0.4)
- Added
sort and cull keywords (cull is currently ignored by the renderer)
- Fixed a few memory leaks (but some remain)
9/04/2000
- Bugfix : texture matrix stack sometimes was underrun
29/03/2000
- Reduced render speed doesn't help much, GUI still misses events too much. Brought it back to 30 FPS and completely changed the way
the renderer is threaded.
28/03/2000
- Reduced render speed to 20 FPS to get as much time free for the GUI. GUI still sometimes misses mouseclicks though
- Bugfix : 'cascade preview' + 'current layer only' mode would sometimes display polygons slightly offcenter
27/03/2000
- Partially rewrote the preview renderer to use threading for it's timing. The jerkiness is largely gone now.
26/03/2000
- .. and once more a
tcMod rewrite. This time turb is just dead on right thanks to code generously revealed by John Carmack -- thanks !
25/03/2000
- .. and yet another attempt at a more accurate
tcMod imitation
- Faster loading of JPGs, making browsing with Preview on much more comfortable
24/03/2000
- Bugfix :
clampmap got broken
- Bugfix :
tcmod turb printed in the treeview with a waveform, which is not the right syntax
- Better handling of time should fix the slightly-too-slow animation of textures
- Support for any number of
tcMod transforms. Also works properly together with other tcMods now
- Funky new bitmaps from Eutectic
- Wrote an even stranger tcMod processing loop -- and the result seems more correct. The actual turbulence
function is pretty far off though, will need a better guess
- Bugfix : removing a shader stage which used the same texture as another stage, accidentally removed the texture
from memory
22/03/2000
- Bugfix : tcMod popup menu was unreliable at times
- Bugfix : a positive
tcMod rotate value should rotate clockwise, not counterclockwise
- Changed the way tcMod is rendered, apparently I had a few things backwards, coordinate-transform wise.
21/03/2000
- Bugfix : when saving certain shaders, the
$lightmap would be missed and the Warning about a missing lightmap
would pop up
- Some reorganisation in the Stage and Shader specific popup menus
- Removed the "Set trans ?" warning, because there's too many reasons why trans should or should not be set to verify
- Main dialog can be minized now; waveform editor lists items in the same order as the script
- Changed
animfreq to mean "frames per second" instead of "animation repeats per second". This is an error
in the shader manual (thanks Jason Wilkins)
- Setting
tcGen to vector brings out the vector-editing dialog
20/03/2000
- Added a Cancel button to the dialogs for
rgbGen, alphaGen, blendfunc. The Cancel button on the texture source dialog only restores the source (map/lightmap/whitemap), not the frame selection
- "Remove" on an
rgbGen identity now actually removes that keyword, although the stage behind the scenes still is set to rgbGen identity
- Added menuitems for
tcMod : Insert before/after, Move up/down, Remove, Edit, with matching item-specific dialog boxes for Edit. (Note : the transform box is a bit pro-forma : only the last in a series of transforms has an effect, plus it's not clear if the final two terms (m4 and m5) are supposed to be timescales, ie animated scrolling instead of just a transform) This pretty much wraps up the conversion from 0.3 to 0.4,
so this is a release candidate.
16/03/2000
- Bugfix : Autosize command popped the preview window back to position (0, 0)
- Added a workaround for the strange restriction Win32 imposes on the Preview window's size. This window is
now always at least 128 pixels wide, even for smaller textures.
- Bugfix : the treeview was not always refreshed properly, eg when setting
detail, shuffling layers, etc
- Bugfix : rightclick would bring out the right popup menu, but affect the wrong stage of a shader sometimes
- Changed
alphaGen portal to print as an integer in the treeview, since this value is measured in world units
- Re-added the printing of the default
rgbGen identity to the treeview
- Added checkmarks to the Options/Preview submenu to indicate the current modus
- Changed the Texture Source dialog to have a separate
map item; you no longer need to know that a map
really is an animmap with only one frame. If you build an animmap and switch to a map,
that map will automatically be the first frame of your animation. Furthermore, if you switch back to animmap,
your animation is remembered.
- Created a separate dialog box for the selection of just one single texture. This is
the animation-building dialog, but with all the animation specific features deleted. It
pops up for
map, clampmap, qer_editorimage and
q3map_lightimage
- The Preview window now can be minimized, maximized, etc. It also shows up in the
taskbar now
- Rightclicking on an
animmap subitem brings up the correct popup menu
15/03/2000
- Moved the
blendfunc in a popup menu; the custom blends are created in
a dialog box
- Deleted the Stage:Effects sheet. The Redraw and Autosize buttons are in the menu.
Net result : only the Treeview remains as a GUI element. This means that right now
tcMod cannot be used.
13/03/2000
- Added proper context sensitive menus for every kind of item, although most of them are empty for now
- Moved
qer_editorimage and q3map_lightimage from the tabsheet into the popup menus
- Moved the texture source controls into a separate dialog, accessable from a popup menu
- Moved the shader name edit field into a separate dialog. The General Properties sheet thus no longer exists
- Moved
rgbGen and alphaGen into a dialog each, again with a popup menu entry. The Stage: Sources sheet disappears
- Added
alphaFunc to the popup menus; added Move Stage Up/Down
- Moved
detail, depthFunc and depthWrite into menus
- Moved
tcGen into a popup menu
09/03/2000
- Some cosmetic changes to the TreeView (already)
- Removed the entire set of Preview/Render/Geometry buttons and moved these into the
menu. I'll add a Toolbar and give the Preview parameters a button there; Layer navigation
disappear, although reshuffling and deleting/adding stays for now (the treeview is still passive)
- Removed the
surfaceparm tabsheet into a separate dialog box, which is accessable by rightclicking on (currently any, later 'Stage') items in the treeview and
hitting 'Edit SurfaceParm'
- Added bitmaps for easy differentiation between the various components
08/03/2000
- Not much happening because of a lack of time, and because I've become convinced the current GUI is doomed.
Expect a major overhaul :)
- Changed the blending mode to accept any existing OpenGL blending mode for both source and dest.
- Added a Treeview control at the far right; pressing "Redraw" will output the shader in this tree, giving
a read-only preview of the shader syntax. This view is not interactive for now, but will probably replace
the tabbed GUI over time (screenshot)
- Fixed the renderer to accept any amount of
tcMod keywords in any order.
There's no new GUI to work with this new functionality yet, though.
16/02/2000 (Release 0.3)
- Tried adding a workaround for the Win95 bug which saves files as
.sha
Depthfunc is no longer ignored in the preview window, so images layered on top of grates with depthtest Equal now render correct. This is automatically disabled in cascade preview mode.
10/02/2000
- Changed preview window again so it stretches textures in 2D mode. Should help visualize how textures will look on non-square brushes
- Added "Autosize" button which will make the preview window the same size as the first texture of the first (deepest) shaderstage
09/02/2000
- Fixed up the Win32/MFC/OpenGL interaction; the tabsheets are here to stay.
- Tucked a GUI on all the
surfaceparm attributes. No in-tool visual effects, just saves typing
- Added editing box for a shadername; adopted texture list browser for selecting a
qer_editorimage; same thing for q3map_lightimage
08/02/2000
- Bugfix : Texture browser preview stopped working on textures that were previously assigned to a stage frame.
- Started splitting the controls into a "Stage: Sources" sheet and "Stage: Effects" sheet. Kindof buggy to get OpenGL + sheets to work together though
07/02/2000
- Bugfix : when switching from Debug to Release code, I lost a
#define and files are saved as .jpg again instead of .tga. #@$!& :(
06/02/2000 (Release 0.2)
- Bugfix : printed rgbGen on same line as animmap; also changed printing to be more standard (use tabs)
- Turns out all Q3A files are called '.tga' even if they are '.jpg's. Ugh; hacked Q3ASE to try finding
file.jpg if file.tga doesn't exist, and save filenames always with .tga extension in the .shader...
- If an error is found during config loading, reset to a decent state
- Preserve original case of filenames; should make the generated
.shaders work on Unix
- Added Entity, One minus entity, vertex, one minus vertex and specular to the list of alpha gen sources.
- Packed the GUI a bit to accomodate all the new controls. Everything fits but it starts to look like a Boeing cockpit.
05/02/2000
- Bugfix : loading evil textures like xiandm9doorc.jpg crashed the app
- Bugfix : certain custom blends would print without a space between the keywords
- Bugfix : used to print the frames of an animmap on separate lines for readability. Apparently, that's illegal
shader syntax.
- Made the "Preview" check box in the texture browser persistent
- Query hardware for actual maximum texture size and clip loaded files accordingly
- Added an edit control for alphagen portal fade out distance
- Ask the user to try 32bit bitdepth; if you answer Yes and it doesn't work, delete
q3ase.cfg and when it asks again, say No ;)
04/02/2000
- Added customisable background color option
- Replaced
alphaGen portal checkbox with more general "Identity, Waveform, Portal" radio list including editor for waveform case
- Added a diagnostic mode in which all calls to OpenGL are logged; if the app crashes
this should help find out if it was inside Q3ASE or inside the driver (currently logging :
texture management). Enable by setting the last "0" in q3ase.cfg to "1"
- Added a cascade-mode preview; this shows all layers in 3D stacked after eachother; gives better insight in how things relate (screenshot)
- Added menu options and buttons for moving the currently selected layer back, or closer. Works particularly well together with the cascade preview
- Added an "Is Detail Texture" toggle. When trying to set it, the tool checks if (a) the current layer is layer #2 in the stack, (b) if the layer below it is a lightmap, (c) if the correct blendfunc is used. I think I now have every stage-specific option there is.
03/02/2000
- Changed save code to append to an already existing
.shader file instead of replacing it
- Bugfix : browsing layers reset the preview radio buttons
- Bugfix : resizing window to >1 :1 aspect clipped the image in 2D view
- Added support for
$lightmap and $whiteimage texture sources
- Added a check to detect a missing lightmap layer and ask to auto-add one at save time. (This check will be disabled if
nolightmap is set, once added) Note this adds just a filter'ed $lightmap at the end, might look wrong in nontrivial cases.
- Removed
Identity as a waveform and added it as an RGBSource, together with identityLighting (as "Overbright" radio option)
- Added support for
depthFunc and depthWrite. These options are ignored in the preview window.
- Added
alphaFunc and alphagen portal. Not sure if alphagen is supposed to have all the RGB options ? (waveform etc)
- Removed printing of default "tcgen base".
- Bugfix : spinning cube in nonsolid mode (such as Additive) would sometimes cull backfacing planes - update : removed this feature again; 99% of the cases there's a solid layer below an additive one, and making the entire cube non-culled just doesn't
look right in the additive layer.
- Bugfix : after debugging why alpha looks funny, turns out I uploaded textures with RGB5_A1. DOW !
- Upped the preview bitdepth to 32bit
- Bugfix : Targa's had their alpha channel inverted. DOW again !
- Added the possibility to preview the currently selected texture in the main preview window.
02/02/2000
- Added possibility to add a directory to the list of texture sources (eg "c:/quake3/baseq3")
- Upped the max texture size to 512x512. Thus textures above 256x256 are no longer clipped, but 3dFX hardware might freak out.
01/02/2000 (Release 0.1)
- Added dialog to edit the list of .pk3 (and .zip) files to import textures from.
- Saving the list of .pk3's used to a config file
- Added a pretty ugly logo as the default texture
- Saving & loading of the texturefilter in the config
- Correct updating of the dialog visuals as you browse the layers
29/01/2000
- Changed the "textures/" prefix toggle into a more general editable prefix to filter on
- Added an About box with basic info. It credits Larian Studios as my sponsor, since they agreed to pay me to build this tool (it's useful to them) and still allow me to release it on the net. I think this is mighty cool of them :) If you agree, be sure to pay their site a visit sometime !
28/01/2000
- Added support for
clampmap
- Added Clear All button to framelist editor
- Changed preview window to clear background (helps in Additive mode ;)
- Controls for Animation Frequency,
lightingDiffuse
- Saving of individual stages to
.shader files
- Added option to draw texture on spinning cube for easy TCGen preview
- Improved preview window, opens and closes automatically and goes inactive when in
an editing subdialog
- Added TCGen support including environment mapping and projected textures. Tool
probably won't be much help in positioning the projection vectors though.
- Added support for layers : navigating, selected displaying
- Added option to filter out filenames not starting with "textures/" in frame editor
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