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Here is the list of daily changes
Version 1.5, 16/07/2002
Highlights :
- Realtime MD3 shadows (requires 32bpp desktop)
- RoQ video playback support
- Improved ActiveX -- proper detection, local file support, ...
- A few minor bugfixes and improvements
Version 1.4, 08/05/2002
Highlights :
- Experimental ActiveX support -- use q3a shaders on your webpages and desktop
- Support for unparsed text -- allowing editing of q3map2, RtcW and JDII shaders, and more
Version 1.3, 13/03/2002
Highlights :
- XML import/outport for cross-engine editing
Version 1.2.1, 27/11/2001
Highlights :
- Shell integration -- double click .shader files to start q3ase
- Lots of small improvements, tweaks and bugfixes
Version 1.2, 17/10/2001
Highlights :
- Box and Spinning Box are replaced with various primitives
- Manipulate these primitives like any MD3
- Reload textures works again
- Shift-rightclick in the preview window shows a list of shaders at that location
- A helpful list of keys under F1
Version 1.1, 05/08/2001
Highlights :
- Ability to export and import lightmaps in a BSP
Version 1.0, 02/07/2001
Highlights :
- Support for 1.29 PR
- Auto-loads .shader files needed to view a BSP or MD3
- Warns about unsaved changes
- Shaders can be commented
- Shaders work on low-LOD MD3s
Version 0.9.1, 17/06/2001
Highlights :
- Full Undo/Redo support
- Bugfix for the 'Loading' lock
Version 0.9, 25/05/2001
Highlights :
- Load a BSP to immediately preview and edit your shaders in a map
- Better wireframe and flat texture renderers for the MD3 mode
- GUI improvements : gamma support, freeze time, non-stop rotation of MD3s, etc
- Some small bugfixes
Version 0.8.3, 18/04/2001
Highlights :
- Freestyle rotation, scaling and moving of MD3s
- Framegrabber to save the preview window to TGA or JPEG
- More true-to-life tcGen code; brand new autosprite(2) code; preview support for bulge deform
- GUI improvements : a resizable treeview; recent file menu; remembered window layout; etc
Version 0.8.2, 26/03/2001
Highlights :
- Full support for viewing completely assembled, animated, and skinned
.md3 files
Version 0.8.1, 18/03/2001
Highlights :
- Support for viewing
.md3 files
- Couple of fixes and GUI tweaks
Version 0.8, 04/03/2001
Highlights :
- Full support for all Team Arena keywords
- Cut/copy exports data to the windows clipboard, with optional HTML or UBB formatting
- Exclude a single stage from previewing
- GUI tweaks : easier Open File dialog, keyboard shortcuts, auto-set of the shadername, etc
Version 0.7, 31/07/2000
Highlights :
- Full support for cut/copy/paste of entire shaders or individual stages
- Much faster loading of textures, making for nearly-instant browsing of the shaders
- More flexible GUI : use a texture as the preview backdrop; proper keyboard support; etc; plus a host of bugfixes
Version 0.6, 12/06/2000
Highlights :
- Parsing, at last, of existing shader files both from directory or from PAKfiles
- Smart caching allows browsing and previewing even when hundreds of shaders are open
- Cool extras such as aspect preserving window resizing,
readonly protection of the id files, multiple lightmaps for a more realistic preview of the shaders,
etc
Version 0.5, 05/05/2000
Highlights :
- Supports every existing keyword, except for q3map_backshader (requires parser)
- Realtime preview of
deformVertexes
- Custom preview modes for editing skies, fog, and entering polar coordinates
Version 0.4.1 Beta, 12/04/2000
Fixes the broken Spinning Cube & Cascade preview modes
Version 0.4 Beta, 10/04/2000
Highlights :
- Totally redesigned GUI makes for a much more productive, streamlined environment : treeviews and context sensitive popup menus replace the flip a switch jungle
- Practically pixel-perfect imitation of the in-game Q3A shader stages
- A truckload of bugfixes and minor enhancements for more stability and better speed
Version 0.3 Beta, 16/02/2000
Highlights :
- You can type a shader name, and pick a qer_editor image and lightimage; this means this release
is the first to output complete, valid shaders which can go into the game unmodified
- Added support for all the
surfaceparm keywords
- Use of tabsheets for less cluttered and easier to navigate controls
- Better preview window stretches textures for more in-game like appearance
- A few bugfixes, notably a more reliable preview in the texture browser
Version 0.2 Beta, 06/02/2000
Highlights :
- Much improved file loading : correct handling of alpha channel; stable loading of large JPEGs; workaround for the Q3A jpg/tga extension bug; realtime preview in the texture browser; option to add pakfiles as well as directories
- Full support for
alphaGen, $lightmap, $whiteimage, alphaFunc
- Tool assists in checking shader validity : missing lightmaps, correct detail textures
- Easy shuffling around of layers
- Preview window supports 32bit bitdepths
- A few bugfixes
Version 0.1 Beta, 01/02/2000
Enough functionality is here to use this tool as a shader designer. It's not strong enough
yet to load and edit existing shaders, or to produce complete shaders in itself. It is very
handy though for visually combining the layers (the actual creative part of shader design)
and toying around with the FX. The Save button dumps the layers in text format, so wrapping
it up with the usual shader stuff should allow you to use the shaders in new maps.
Alot is still missing, and not much testing was done :) Released strictly under the
"release early, release often" motto.
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