Example of the Clipboard settings. To change the clipboard style, use the Options menu. To export a stage or shader, rightclick it and select Copy (or cut).
---begin---
textures/base_wall/bluemetalsupport2eye
{
q3map_lightimage textures/base_wall/bluemetalsupport2eyel.tga
surfaceparm nomarks
q3map_surfacelight 300
{
map textures/base_wall/chrome_env.tga
rgbGen identity
tcMod scale 0.25 0.25
tcGen environment
}
{
map textures/base_wall/bluemetalsupport2eye.tga
blendfunc blend
rgbGen identity
}
{
map $lightmap
blendfunc filter
rgbGen identity
tcGen lightmap
}
{
map textures/base_wall/bluemetalsupport2eyel.tga
blendfunc add
rgbGen wave triangle 0.5 0.5 0 0.5
}
}
---end---
---begin---
textures/base_wall/bluemetalsupport2eye
{
q3map_lightimage textures/base_wall/bluemetalsupport2eyel.tga
surfaceparm nomarks
q3map_surfacelight 300
{
map textures/base_wall/chrome_env.tga
rgbGen identity
tcMod scale 0.25 0.25
tcGen environment
}
{
map textures/base_wall/bluemetalsupport2eye.tga
blendfunc blend
rgbGen identity
}
{
map $lightmap
blendfunc filter
rgbGen identity
tcGen lightmap
}
{
map textures/base_wall/bluemetalsupport2eyel.tga
blendfunc add
rgbGen wave triangle 0.5 0.5 0 0.5
}
}
|
---end---
---begin---
---end--- |
---begin---
[code]
textures/base_wall/bluemetalsupport2eye
{
[b]q3map_lightimage[/b] textures/base_wall/bluemetalsupport2eyel.tga
[b]surfaceparm[/b] [b]nomarks
[/b] [b]q3map_surfacelight[/b] [i]300
[/i] {
[b]map[/b] textures/base_wall/chrome_env.tga
[b]rgbGen[/b] [b]identity
[/b] [b]tcMod[/b] [b]scale[/b] [i]0.25[/i] [i]0.25
[/i] [b]tcGen[/b] [b]environment[/b]
}
{
[b]map[/b] textures/base_wall/bluemetalsupport2eye.tga
[b]blendfunc[/b] [b]blend
[/b] [b]rgbGen[/b] [b]identity
[/b] }
{
[b]map[/b] [b]$lightmap[/b]
[b]blendfunc[/b] [b]filter
[/b] [b]rgbGen[/b] [b]identity
[/b] [b]tcGen[/b] [b]lightmap[/b]
}
{
[b]map[/b] textures/base_wall/bluemetalsupport2eyel.tga
[b]blendfunc[/b] [b]add
[/b] [b]rgbGen[/b] [b]wave[/b] [b]triangle[/b] [i]0.5[/i] [i]0.5[/i] [i]0[/i] [i]0.5[/i]
}
}
[/code]
---end---
code:
textures/base_wall/bluemetalsupport2eye
{
q3map_lightimage textures/base_wall/bluemetalsupport2eyel.tga
surfaceparm nomarks
q3map_surfacelight 300
{
map textures/base_wall/chrome_env.tga
rgbGen identity
tcMod scale 0.25 0.25
tcGen environment
}
{
map textures/base_wall/bluemetalsupport2eye.tga
blendfunc blend
rgbGen identity
}
{
map $lightmap
blendfunc filter
rgbGen identity
tcGen lightmap
}
{
map textures/base_wall/bluemetalsupport2eyel.tga
blendfunc add
rgbGen wave triangle 0.5 0.5 0 0.5
}
}